Illumination Engineering
Illumination Engineering
Illumination Engineering is the branch of engineering that deals with the design, measurement, application, and installation of electric lighting systems to produce suitable visual conditions.
1. Point-by-Point Method (2-Dimension)
- Inverse Square Law: illumination varies inversely as distance squared
- Cosine Law: illumination varies directly as cosine of angle
- Normal Line: perpendicular line to plane of illumination
- Incident Ray: direct line from light source to point
Point-by-Point Inverse Square and Cosine Law
Where: \(E_p\) = intensity of illumination (\(\text{lux}\); \(\text{fc}\) in FPS), \(I\) = luminous intensity (\(\text{cd}\)), \(d\) = distance from lamp to point (\(\text{m}\); \(\text{ft}\) in FPS), \(\theta\) = angle of incidence between incident ray and normal line (\(\text{deg}\)), \(\Phi\) = total luminous flux (\(\text{lm}\))
EE Board April 1992
Example. A piece of paper lies on a table \(2\ \text{m}\) away from a point directly below a bulb of \(100\ \text{cd}\) and is \(4\ \text{m}\) above the table. Calculate the illumination on the center of the paper in lux.
Solution.
Answer: \(4.5\ \text{lux}\)
EE Board April 1989
Example. A medium unshaded lamp hangs \(8\ \text{m}\) directly above a table. To what distance should it be lowered to increase the illumination to \(4.45\) times its former value?
Solution.
Answer: \(3.79\ \text{m}\)
2. Point-by-Point Method (3-Dimension)
- Three-Dimensional Coordinates: lamp positioned at coordinates \((x, y, z)\)
- Slant Distance: \(d = \sqrt{x^2 + y^2 + z^2}\)
- Cosine Angle Ratio: \(\cos\theta = z / d\)
Three-Dimensional Point-by-Point Illumination
Where: \(E_p\) = illumination at point \(P\) (\(\text{lux}\); \(\text{fc}\)), \(I\) = luminous intensity (\(\text{cd}\)), \(x, y\) = horizontal distances along perpendicular axes (\(\text{m}\); \(\text{ft}\)), \(z\) = elevation height of lamp above plane (\(\text{m}\); \(\text{ft}\)), \(d\) = 3D slant distance (\(\text{m}\); \(\text{ft}\))
EE Board October 1991
Example. A lamp of \(500\ \text{cd}\) is placed at the center of a room \(20\ \text{m} \times 10\ \text{m} \times 5\ \text{m}\). Calculate the illumination in each corner of the floor.
Solution.
Answer: \(0.83\ \text{lux}\)
3. Illumination from More Than One Light Source
- Superposition Principle: total illumination equals arithmetic sum of individual illuminations
- Multiple Luminaires: multiple sources contributing light to single point
- Equi-Illumination Point: location where light levels from opposing sources balance
Superposition of Multiple Light Sources
Where: \(E_{p,\text{total}}\) = total combined illumination at point \(P\) (\(\text{lux}\); \(\text{fc}\)), \(E_{p1}, E_{p2}, E_{pn}\) = illuminations from individual light sources \(1, 2, \dots, n\) (\(\text{lux}\); \(\text{fc}\))
Example. Two lamps A and B having intensities of \(300\ \text{cp}\) and \(500\ \text{cp}\) respectively are situated \(12\ \text{ft}\) apart. A screen is placed between them such that illuminations on both sides are equal. Calculate this illumination.
Solution.
Answer: \(10.92\ \text{fc}\)
4. Mounting Height to Give Maximum Illumination
- Optimum Height Ratio: height \(h = 0.707 s\) gives maximum illumination
- Derivative Condition: maximum illumination found by differentiating \(E_p\) with height \(h\)
- Fixed Distance: applies for fixed horizontal distance \(s\) from source
Mounting Height for Maximum Illumination
Where: \(h\) = optimal mounting height above surface (\(\text{m}\); \(\text{ft}\)), \(s\) = horizontal offset distance to point of interest (\(\text{m}\); \(\text{ft}\))
EE Board April 1985
Example. A light bulb is to be placed on a wall in order to obtain maximum brightness of illumination at a point on the floor that is \(3.6\ \text{m}\) from the wall. How high on the wall should the bulb be placed?
Solution.
Answer: \(2.54\ \text{m}\)
5. Zonal Cavity or Average Illumination Method
- Lumen Method: calculates average maintained illumination over entire floor area
- Coefficient of Utilization: fraction of total lamp lumens reaching work plane
- Maintenance Factor: factor accounting for lamp dirt and lumen depreciation
- Depreciation Factor: reciprocal of maintenance factor (\(d.f. = 1 / M_f\))
Average Illumination (Lumen Method)
Where: \(E_{\text{maintained}}\) = maintained average illumination (\(\text{lux}\); \(\text{fc}\)), \(E_{\text{initial}}\) = initial average illumination (\(\text{lux}\); \(\text{fc}\)), \(\Phi\) = luminous flux output per lamp (\(\text{lm}\)), \(N\) = total number of lamps, \(C_u\) = coefficient of utilization, \(M_f\) = maintenance factor, \(d.f.\) = depreciation factor (\(d.f. \ge 1\)), \(A\) = total floor area illuminated (\(\text{m}^2\); \(\text{ft}^2\))
EE Board October 1989
Example. The floor area of a room is \(10\ \text{m} \times 10\ \text{m}\). The desired illumination level is \(150\ \text{lux}\). Assume a coefficient of utilization of \(0.51\), a maintenance factor of \(0.95\), and fluorescent luminaires providing \(1200\ \text{lumens}\) output each. Determine the number of luminaires needed.
Solution.
Answer: \(26\ \text{lamps}\)
EE Board April 1990
Example. A hall \(30\ \text{m}\) long and \(12\ \text{m}\) wide requires an illumination of \(50\ \text{lux}\). Calculate the number of lamps required taking a depreciation factor of \(1.3\) and utilization coefficient of \(0.5\), given that each lamp output is rated \(1615\ \text{lumens}\).
Solution.
Answer: \(29\ \text{lamps}\)
6. Illumination Units
| System | Illumination (\(E\)) | Candlepower (\(I\)) | Distance (\(d\)) |
|---|---|---|---|
| FPS / English | foot-candle (\(\text{fc}\)) | candela (\(\text{cd}\)) | foot (\(\text{ft}\)) |
| MKS / SI | lux (\(\text{lx}\)) | candela (\(\text{cd}\)) | meter (\(\text{m}\)) |
| CGS | phot (\(\text{ph}\)) | candela (\(\text{cd}\)) | centimeter (\(\text{cm}\)) |
| Quantity | Unit Name | Equivalency / Relation |
|---|---|---|
| Luminous Intensity | Candela (\(\text{cd}\)) | \(1\ \text{cd} = 1\ \text{candlepower}\ (\text{cp})\) |
| Luminous Flux | Lumen (\(\text{lm}\)) | \(\Phi = 4\pi I\ \text{lm}\) (spherical source) |
| Foot-Candle | \(\text{fc}\) or \(\text{lm/ft}^2\) | \(1\ \text{fc} = 10.76\ \text{lux}\) |
| Lux | \(\text{lx}\) or \(\text{lm/m}^2\) | \(1\ \text{lx} = 1\ \text{meter-candle}\) |
| Phot | \(\text{ph}\) or \(\text{lm/cm}^2\) | \(1\ \text{ph} = 10,000\ \text{lux}\) |
| Luminous Efficiency | \(\text{lm/W}\) | \(\text{Efficiency} = \Phi / P\) |
7. Formula Summary
| Formula Name | Formula | Variables |
|---|---|---|
| Point-by-Point 2D Illumination | \(E_p = \dfrac{I}{d^2} \cos\theta\) | \(E_p\) = illumination (\(\text{lux}\); \(\text{fc}\)) \(I\) = luminous intensity (\(\text{cd}\)) \(d\) = distance (\(\text{m}\); \(\text{ft}\)) \(\theta\) = incidence angle (\(\text{deg}\)) |
| Total Luminous Flux | \(\Phi = 4\pi I\) | \(\Phi\) = total luminous flux (\(\text{lm}\)) \(I\) = luminous intensity (\(\text{cd}\)) |
| Point-by-Point 3D Illumination | \(E_p = \dfrac{I z}{(x^2 + y^2 + z^2)^{3/2}}\) | \(E_p\) = illumination (\(\text{lux}\); \(\text{fc}\)) \(I\) = intensity (\(\text{cd}\)) \(x, y\) = offset distances (\(\text{m}\); \(\text{ft}\)) \(z\) = lamp elevation (\(\text{m}\); \(\text{ft}\)) |
| Three-Dimensional Slant Distance | \(d = \sqrt{x^2 + y^2 + z^2}\) | \(d\) = 3D slant distance (\(\text{m}\); \(\text{ft}\)) \(x, y, z\) = spatial coordinates (\(\text{m}\); \(\text{ft}\)) |
| Superposition Illumination | \(E_{p,\text{total}} = E_{p1} + E_{p2} + \dots + E_{pn}\) | \(E_{p,\text{total}}\) = total illumination (\(\text{lux}\); \(\text{fc}\)) \(E_{p1}, E_{p2}\) = individual illuminations (\(\text{lux}\); \(\text{fc}\)) |
| Mounting Height for Max Illumination | \(h = \dfrac{\sqrt{2}}{2} s\) | \(h\) = optimal height (\(\text{m}\); \(\text{ft}\)) \(s\) = horizontal offset distance (\(\text{m}\); \(\text{ft}\)) |
| Maintained Average Illumination | \(E_{\text{maintained}} = \dfrac{\Phi \times N \times C_u \times M_f}{A}\) | \(E_{\text{maintained}}\) = maintained illumination (\(\text{lux}\); \(\text{fc}\)) \(\Phi\) = flux per lamp (\(\text{lm}\)) \(N\) = lamp count \(C_u\) = utilization coefficient \(M_f\) = maintenance factor \(A\) = floor area (\(\text{m}^2\); \(\text{ft}^2\)) |
| Average Illumination with Depreciation Factor | \(E_{\text{maintained}} = \dfrac{\Phi \times N \times C_u}{A \times d.f.}\) | \(d.f.\) = depreciation factor (\(d.f. \ge 1\)) \(\Phi\) = flux per lamp (\(\text{lm}\)) \(N\) = lamp count \(C_u\) = utilization coefficient \(A\) = floor area (\(\text{m}^2\); \(\text{ft}^2\)) |
| Luminous Efficiency | \(\text{Efficiency} = \dfrac{\Phi}{P}\) | \(\text{Efficiency}\) = luminous efficiency (\(\text{lm/W}\)) \(\Phi\) = total luminous flux (\(\text{lm}\)) \(P\) = power input (\(\text{W}\)) |
